Big update today. We've been rolling out a major Combat 2.0 upgrade, and this release brings a lot of meaningful changes to progression, loot, and character reliability.
Combat 2.0 HighlightsCombat and gear depth have expanded significantly:
- 18-tier material progression from early-game basics to true endgame materials
- Expanded weapon ecosystem across classic and new families
- Armor now supports six full families with clearer identity and build impact
- Better support for class-native combat, including amplifier-style gear that boosts your core kit instead of replacing it
This is a major step toward making build choice matter more moment-to-moment, not just at endgame.
Loot Generation ImprovementsLoot variety is now much more consistent with the expanded gear system:
- Weapon family rolls now properly include the expanded family pool
- Biome/source weighting still shapes identity, but no longer collapses into legacy-only outcomes in generic paths
- Better alignment between content tables and actual drop behavior in live play
In short: more of the new gear actually shows up where it should.
Server-Authoritative Item StateWe've begun the move to stronger server authority for item mutations and character-linked item state:
- Server-backed item state per character
- Revision-aware mutation flow to reduce desync/conflict issues
- Improved persistence and resync behavior for inventory/equipment changes
- Cleaner long-term foundation for multiplayer-safe and anti-desync systems
This is foundational work that makes future features safer to build.
Character Slot & Switching FixesWe also fixed some painful account/character flow issues:
- New characters now appear immediately in character lists
- Switching away from a newly created character no longer âlosesâ it
- Character deletion now works reliably even when a character exists in save entries but not yet in character-state records
Result: character management is now much more dependable.
Content & Catalog WorkOn the content side, we've continued organizing and polishing equipment data:
- Full refreshed equipment catalog work completed
- Weapon entries now also available in tier-first organization for easier balancing/review workflows
This patch makes the game feel more complete in three important ways:
- More gear identity and build expression
- More reliable progression and character management
- A stronger technical base for upcoming Combat 2.0 features
More is coming, but this is a major milestone. If you've been waiting for a good time to jump back in, this is one of them.
Other Projects
More games and retro experiments from BlahPunk.